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Riziko Devlog 12
February 27, 2026
by
Kenanege
Shop & Economy Expanded Inventory: The shop now offers 4 Jokers per visit (up from 3), giving you more options and better chances to find the perfect synergy for your run. Smart Shop UI ("Slots Full")...
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Riziko Devlog 11
February 24, 2026
by
Kenanege
Gameplay & Strategy Smart Pair Sorting: The auto-sort logic for Pairs has been upgraded. When an Okey (wildcard) is present in your hand, the sorter now intelligently prioritizes pairing it with your...
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Riziko Devlog 10
February 23, 2026
by
Kenanege
New Content & Balance New Jokers Added: Expanded the Joker pool with brand-new additions, opening up even more crazy synergies and run-defining strategies. Targeted Joker Reworks: Made specific mechan...
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Riziko Devlog 9
February 22, 2026
by
Kenanege
General Changes & Balance Joker Edition Rebalance: I have swapped the Negative and Foil shader editions across several Joker tiers to better align their visual flair with their gameplay mechanics and...
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Riziko Devlog 8
February 20, 2026
by
Kenanege
Visuals & Quality of Life Joker Rarity Shaders: Jokers now feature custom, dynamic shader effects that correspond to their rarity level. Scoring a high-tier Joker isn't just mechanically rewarding any...
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Riziko Devlog 7
February 20, 2026
by
Kenanege
Core Systems & UI Infinite Scaling ( BigInteger Integration): The core scoring and health engines have been completely overhauled to use BigInteger . This permanently removes standard integer limits,...
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Riziko Devlog 6
February 19, 2026
by
Kenanege
Scoring & Core Logic Infinite Scaling & Overflow Fix: Resolved a critical bug where astronomical scores would integer overflow and drop into negative numbers. The scoring engine now properly handles a...
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Riziko Devlog 5
February 18, 2026
by
Kenanege
Visuals & UI Active Joker Feedback: Added dynamic visual cues for active Jokers. When a Joker contributes to a played hand, it now provides clear visual feedback so you know exactly when its effect tr...
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Riziko Devlog 4
February 16, 2026
by
Kenanege
UI & Readability Smart Number Formatting: implemented a dynamic formatting system for large values. Numbers under 1 million now display with commas (e.g., 500,000 ), while larger values automatically...
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Riziko Devlog 3
February 16, 2026
by
Kenanege
UI/Branding: Added personal logo to splash screen images...
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Riziko Devlog 2
February 15, 2026
by
Kenanege
UI & User Experience Smart "Give Up" Flow: The "Give Up" action now triggers the Name Entry prompt before the Game Over screen, ensuring high scores are properly captured even when forfeiting. Boss He...
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Riziko Devlog 1
February 15, 2026
by
Kenanege
1
New Features Options Menu: Added a dedicated Options menu ( OptionsMenuUI ) to handle language settings and gameplay toggles, decoupling logic from the Main Menu. Sloppy Play Penalty: Introduced a new...
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