
Riziko
RIZIKO
The Okey/Rummy Roguelike. Stack Tiles, Evolve Jokers, Defeat the House.
Developing in solo (for now)
⚠️ PRE-ALPHA DEMO ⚠️
This game is currently in a very early stage of development.
Please note that everything, from mechanics to visuals, is subject to change.
Also, expect bugs. (Trust me, they are there!)
Riziko takes the classic tile-matching mechanics of Okey 101 and Rummy and injects them with high-stakes roguelike deck-building. Build your hand, calculate your risks, and break the bank before the Boss breaks you.
In Riziko, a standard hand isn't enough. You need to synergize powerful Jokers, manage your economy, and construct illegal plays like the "OkeyCeption" or the "Bloody Hand" to generate massive scores.
✨ KEY FEATURES
- 🃏 Deep Joker System: Collect over 35+ unique Jokers across 6 rarity tiers (Common, Uncommon, Rare, Epic, Legendary, and Evolving).
- 📈 Evolving Jokers: Invest in "The Apprentice" or the "Seed of Power" and fulfill specific gameplay conditions to evolve them into game-breaking Legendary versions mid-run.
- ⚔️ Boss Battles: This isn't solitaire. Face off against an Intelligent Boss AI that plays by the same rules you do. The Boss calculates optimal Sets, Runs, and "High Tile" plays to drain your health.
- 💰 High-Risk Economy: Earn Riziko (currency) by selling tiles and Jokers. Will you play it safe with "Even Steven" bonuses, or go all-in with the "Risk Taker" Legendary?
- 🧩 Complex Scoring: Master the hidden hand hierarchy. Move beyond simple Sets and Runs to discover secret hands like "Full Pairs," "Two Runs," and the massive "OkeyCeption."
| Status | In development |
| Platforms | HTML5 |
| Author | Kenanege |
| Genre | Card Game |
| Made with | Unity |
| Tags | Boss battle, Hand-drawn, Pixel Art, Roguelike |
| Content | No generative AI was used |
Development log
- Riziko Devlog 1248 days ago
- Riziko Devlog 1152 days ago
- Riziko Devlog 1052 days ago
- Riziko Devlog 954 days ago
- Riziko Devlog 856 days ago
- Riziko Devlog 756 days ago
- Riziko Devlog 656 days ago
- Riziko Devlog 558 days ago











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